In Monopoly Go, directly affecting another player’s properties through actions like using a “Steal” card or initiating a “Raid” is not governed by a numerical limit. Players can theoretically perform these actions repeatedly against the same opponent, subject to the availability of necessary resources like cards and dice rolls. The game mechanics rely on chance and resource management rather than hard limits on targeting specific players.
This dynamic contributes significantly to the competitive nature of the game. The absence of targeting restrictions creates a strategic layer where players must balance offensive actions against defensive measures and resource accumulation. It fosters interactive gameplay, pushing players to adapt to evolving board states and opponent actions. This mechanic harkens back to the cutthroat competition encouraged by the original board game while adapting it to a mobile, social gaming environment.